In this build, every AI has the same kart.The Yes and No buttons are reversed (yes is on the right, no is on the left).The final (and best) prototype, presumably before the final build and the Unlocked FOV. The UFO power-up has no bottom screen icon.The track previews on the top screen don't change.The icons on the minimap are mapped to the wrong characters.The character animations on the character select are faster than the final.Characters can be selected, but they just default back to Garfield.Sometimes the character isn't fast enough to drift.None of the game modes work as they are intended (Time Trials, Grand Prix).There is an actual puzzle piece counter on the bottom.The diamond can't be removed from your racer.The character models have some weird shading.When drifting, Garfield plays his 'hit' animation.Most of the minimaps are flipped vertically/horizontally.Actual physics are now implemented (they are terrible).The puzzle pieces are now present, though no menu for them exists yet.Ī build with actual menus, all of the tracks and terrible physics.The controls are now those of the final.There are no spoilers on the back of the karts.Sometimes, the pillow power-up can glitch out and last for a lot longer than intended.When someone gets hit, they swerve to the side like in Super Mario Kart.For some reason, only the pie, lasagna, pillow and the perfume items appear in the roulette.It is possible to reach - laps by jumping in the river in the right place.The results screen displays all the characters, their best laps, and their total time.The dirt at the end of the track has better textures.The boost effect has a different texture.The Z above the character's head doesn't rotate. When the pillow is used, the model flies up in the sky.There is a candy in front of the starting line, which was removed.The "Are you sure you want to exit?" text seen when selecting Main Menu is horizontal and overlaps the buttons.The pause menu has purple buttons, and the Main Menu and Continue Game options are next to each other.The countdown numbers are also in a basic font.The HUD is completely different: it's in a basic font, and displays the current time, best time, and lap count.Only one track, Country Bumpkin, is present, though Palerock Lake's music is used.For some reason, there is an invisible barrier in front of the goal.The item box's model disappears on contact, but items can still be collected even when the model isn't present.The controls are completely different: movement happens with the D-Pad, B jumps, Y shoots the item forwards, the A button puts the item behind the driver, and the rest of the buttons don't do anything. None of the options work except the Play button.The first two builds use a blank icon and the default banner, while the others use the banner from Hello Kitty and Sanrio Friends 3D Racing.įirst Playable Prototype V1 Title Screen Prototypes 1-5 A ton of gaphics from Hello Kitty and Sanrio Friends 3D Racing can be found in the files. All prototypes (except the 6th), when installed, instead of them being installed seperately, they are overwritten by eachother.The other prototypes strangely have the publisher as PQube, despite them having nothing to do with this game.The 6th (unlocked) prototype shows that it was published by Anuman Interactive (before they changed their name to Microïds).The first 2 prototypes use the placeholder Application by Publisher text.In all of the prototypes, there is text saying 'Please Wait.' on the bottom screen written in green after the game is launched.In prototypes 1-5, only Microids is credited at the beginning.
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