It used to suck a lot, variety of guns with different movesets and special attacks, and whole plethora of various types of weapons, shields with ability to pull off perfect blocks like in fighting games etc. as of 1.3 Combat is better in Starbound. It is a joy compared to Terraria to build stuff. graphically Starbound is light years ahead of Terraria. customization in this game is insane and building stuff is way superior to Terraria and easier to use (just left-right click for foreground background) money system attached to npcs you can find and is better than pixels system in SB accessories system is better than starbound tech. i kind of like idea of sets but at the same time those bonuses are way to good to ignore them if you want fashion game. Seriously you spend more time trying to find what you want to craft than playing the game. You don't "feel" tiers despite all weapons and armor being tiered like in SB. I can't believe that I laughed at people playing No Man's Sky, but have actually wasted in total 46 hours on this. There is no point of building anything on anywhere (aside from your ship) since you will ditch that place after a few minutes of walking in one direction anyway. Nothing feels like "home" since all planets/stars/systems are completely expendable/ignorable. Personally I am not the kind of person who likes building spectecular shit in sandboxes (even though I do love city building games), and what further killed my interest in building stuff in this game is that it is impossible to feel attached to any single planet. If you play the game purely for building stuff then it could be fun though. What is even the point of having such as huge universe if everything is literally 99% the same? What really killed my mood to play the game anymore is today I realize that I can easily move to a coordinate a few millions of in game space-units away, yet planets there still have exactly the same trees, terrain, creatures, plant/produce, ruins, etc. The game feels very unpolished in QoL matters there isn't even a sorting function for containers. The game boasts of infinite planets and tons of biome to explore, but they are all essentially the same thing just with a different item requirement (cooling/heating/etc.) to survive. Movements are super slippery, fall damage is lethal, weapon and enemy hitboxes are wonky. The control alone is pure torture especially coming fresh from Terraria. Heck, their latest 1.3 release even have mechs in it!Ī few hours later.I realized why this game is no Terraria. I could only faintly remember why I abandoned the game, so I decided to restart it and play it as a sandbox space adventure game. Then I remembered that I still have Starbound installed and not touched for one year, even though I was just 1 mission away from reaching the end. I have recently finished Terraria for the first time. Also the weapons drops sometimes unbalanced the game completly and make also again the crafting pointless.Huge potential but completely wasted due to zero knowledge of design. There is no proper progression on crafting and building which are the main points of the game along with exploration which is made poorly. Some dungeons are nice, but overall planets are boring, go mine stuff, pillage if any and. Lots of potential wasted here that couldve saved the game if it wasn't for pretentious stupid hipsters and 2 years old kids that like minecraft.ģ) Crafting is absolutely garbage, it makes no sense most of the time and they removed lots of recipes which should be basic, eg Pick Axe, wtf?Ĥ) Planets should be unique in resources, not all have everything ffs + 1 tier. Imagine providing needs to these people, they would have jobs(produce stuff for you and colony), they could be attack,ed some random shit factions that you pissed off, etc, etc. A complex colony system wouldve make the game quite nice, due to multiple planets exploration. Well they made possible to use the bow or even better the spears to get unlimited meat from mobs, which makes farming pointless, which also makes half of the building outposts on planet useless, beside the colony thing = no idea on design or progression.ġ.1) The Outpost: I can buy food and health, then wtf is the point, also healing kits are so easy to make.Ģ) Colonies, cute on paper and the only reason to build something, but beside quests and those tiny pixel rewards they are pretty pointless. Food should be hard to get to promote farming and is needed by character needs. Like every indie hipster imbeciles, they made tons of cash with a broken designed game in EA for 1 gazilion years.ġ) Food on Survival and Farming.
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